In this time of mass hysteria over new consoles, RPG lovers know it's better to be stuck in the past. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. Go your way if you want to preserve your childhood memories and your wallet.This article first appeared on USgamer, a partner publication of VG247. A shame sold 40€, closer to a downgrade than a remaster. No standard is set, laziness and the lure of quick money have taken over the respect that the license deserves. Despite all my love for this game, proposing a remaster of this poor quality intended above all for fans of the first hour is despicable. It is impossible for me to recommend this port. However, still no word regarding other versions of the game two weeks after its release… Conclusion Bandai Namco has apologized for the Switch version and is preparing an undated patch announced. Comparing with other players on Switch, the game also suffers the same treatment with some similar issues (visual quality) and some completely different ones (too deep black in cutscenes, FPS drop). All these concerns are not limited to the Xbox version of this test. Admittedly, the game is not Xbox Series X|S optimized, but it will not remain not in the annals of the most beautiful and fluid remaster. The same cannot be said for this Tales of Symphonia Remastered, tested on an external hard drive and the console’s internal SSD. At the time, the game was superb and the loading times minimal. The Gamecube released a 480p image in its day for smaller TV sizes. Some texts even have this sad “staircase effect” in the menus. We end up with a minimum service of a stupid and nasty upscale. It’s smoother, but aliasing is present all the way on a 4K screen. The coup de grace came from the graphic rendering on the screen. Of many freezes going up to three seconds before crossing a door, facing an opponent, changing scenes, have finished burying my hopes. The character animation is abysmal with jerks repeatedly, out and in combat. The frame rate is not the only problem encountered on the title. When disgust and bitterness replace nostalgia Unfortunately, the drama does not end with this aspect alone. Especially since it is easier to add content than to modify a frame rate on an entire title. For anyone who has experienced the game on Gamecube, this is heresy as the comfort provided by a higher frame rate on a game of this duration is undeniable. In order to offer all the ultimate skills, cutscenes, skins and additional quests present in the Sony versions, Bandai Namco has thus chosen to go with the latter. A heresy knowing that the Gamecube version reached 60 FPS without any problem. If it had additional content compared to its sister at Nintendo, it relied mainly on the PS2 version running at 30 frames per second. Unfortunately, it was this last version that was selected to create the game we have today. Tales of Symphony was first released on PS2 and Gamecube and then a few years later on PS3. You see, one of the first problems comes from the choice of the original version to lead to the remaster. So what happened to get to this point to break the facets and create new inclusions? Choosing the wrong starting material Enjoying a good lifespan on the main frame, a lot of ancillary and secret content to discover, all the material is there to offer a new version that will allow new players to discover the title. Particularly dynamic, it offered real-time battles with control of each character, something rare for when it was released in 2003. The gameplay does not demerit, at least in its time. The characters are all colorful, some endearing, others annoying, but each with their own personality. Addressing themes such as class struggle, education and racism, the game has more depth than its appearance suggests. An opus that shone with adventure that he proposed and even earned him the title of Best Gamecube JRPG. First opus to be released on the European market, many players including me discovered the franchise thanks to it. The episode Tales of Symphony has a special place in the hearts of fans of the series. Go your way if you want to preserve your childhood memories and your wallet. A shame sold for €40, closer to a demake than a remaster. Worse, its original version has the luxury of being more stable and fluid than its modern counterpart. Unfortunately, the abundance of bugs, freezes and the laziness of novelties prevents me from recommending this Tales of Symphonia Remastered. My whole being was prepared to relive this fantastic and epic adventure.
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